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Fan-Made Games: Dice RPG: Bestiary

Slime

Slimes

Slimes were created long ago during early experiments on giving life to golems. A spell to animate some mud went sour when Charley (the magician's apprentice) tripped causing several potions to fall over. This not only distracted the magician causing him to fudge the spell but the strange mixture of potions was granted life in the form of slimes.

The magician dismissed the creation of the slimes and didn't worry about figuring out how to create them again. They were not very intelligent and they were too hostile to train. It is still unknown whether slimes were created by a spell, the strange mixture of potions, or both.

Since then slimes have became very common as they commonly breed and have become a general nuisance.



Red Slime

Red Slime

Red slimes evolved from a common mutation of regular slimes. Red slimes are more rare and slightly stronger than regular slimes.



Metal Slime

Metal Slime

Metal slimes are made of solid metal. They are highly animated and quick. Metal slimes are as hard as steel to the touch, but seem to be slimy as they move and interact with each other.

The origins of metal slimes are shrouded in mystery. Although slimes often mutate causing several variations, the origins of metal slimes is unknown. It seems unlikely for them to exist by a mere mutation. One rumor is that a magician transferred the life force of a slime into solid metal to create a powerful monster for arena competitions.



Drakee

Drakee

Drakees are small bat-like dragons originally made to be familiars by magicians. Drakees do not have fire breath, but unlike regular dragons they can fly. Drakees can be made by enchanting a green dragon's egg, but now they usually are bred for their offspring. As familiars drakees assist magicians as they can store magic power for later use, but they are also made useful with small tasks, as spies, and to attack helpless heroes.



Magi Drakee

Magi Drakee

A more intelligent and strong variation of Drakee that can cast hurt. Magidrakees can be made by an enchanting a blue dragon's egg.



Drakeema

Drakeema

The most intelligent and strongest variation of Drakee that can cast heal and hurt. Drakeemas can be made by an enchanting a red dragon's egg.



Ghost

Ghost

Mischievous spirits who like to scare away people by showing off their enormous tongue. Ghosts are rarely dangerous or attack people and aren't evil. They merely want to scare people and pull pranks for fun. Only when corrupted by a powerful soul do ghosts become hostile.

Ghosts were never actually alive. They are the weakest soul from the demon world. Ghosts do not exist as a physical form and may not be completely destroyed without powerful magic. When a ghost is destroyed they usually await to regain enough energy to form their existence.



Poltergeist

Poltergeist

A more powerful variation of ghost that can cast hurt. Poltergeists favorite activity is to move objects around (such as rattle hangers, throw books, and be a general nuisance).



Specter

Specter

The most powerful variation of ghost that can cast hurt and sleep. Specters have so much magic power that they burst with energy. The energy gives you the willies just by being in the presence of a specter and commonly causes random telekinetic activity similar to how poltergeists move objects around.



Magician

Magician

The weakest variation of spell-casters who have been corrupted. Manipulating magic power corrupts the soul and even more so when a great evil causes a great deal of suffering and hopelessness. Magicians have chosen to fight against humanity using their ability to cast hurt for their own selfish gain. Magicians do not work for the Dragonlord and are independent villains against humanity.



Warlock

Warlock

A more powerful spell-caster than magicians that are independent villain leaders against humanity. Warlocks can cast hurt and sleep. Warlocks are usually either more experienced evil magicians or more powerful spell-casting heroes who became corrupt by casting too many spells while adventuring.



Wizard

Wizard

The most powerful spell caster that can cast hurtmore. Wizards are usually either powerful spell-casting heroes who joined the Dragonlord or the actual villians who plotted for the Dragonlord's gain to power. Wizards are the Dragonlord's advisors and warlords. Wizards create many monsters that the Dragonlord rules over including skeletons, wolves, golems, druins, and sometimes drakees.



Scorpion

Scorpion

The great deal of magic power released by duels of sorcery caused some scorpion eggs to become corrupt. Scorpion eggs that were corrupted gave life to new breeds of various giant scorpions. Giant scorpions are not controlled by evil, but are very hostile as it is difficult for them to find large prey.



Metal Scorpion

Metal Scorpion

The metal scorpion is a much stronger variation of giant scorpion and is plated with steel.



Rogue Scorpion

Rogue Scorpion

The rugue scorpion is the strongest variation of giant scorpion with extremely powerful claws and especially thick armor.



Druin

Druin

Cave-dwelling spies. Druins are a fairly recent invention of the Dragonlord's wizards.



Druin Lord

Druin Lord

A stronger variation of Druins armed with the magical power to cast hurt. Druin Lords cast hurt as a biological ability instead of actually using magic words.



Droll

Droll

Drolls are awkward beasts who evolved underground while Alefgard was illuminated by the Ball of Light which cleansed the land of all monsters. During that time wizards worked their magic preparing for the day they could unleash chaos upon the land. A side effect of the wizard's paranormal activity was that it gave rise to Drolls from soil and fungus.



Droll Magi

Droll Magi

Droll magi are a stronger variation enchanted by wizards to have the natural ability to cast hurt, heal, and stopspell. Droll magi are not actually magicians because they don't cast spells traditionally with words.



Skeleton

Skeleton

Skeletons are undead monsters the Dragonlord uses as his basic infantry. Certain evil wizards create skeletons by casting raise dead on the remains of the fallen. This spell allows a ghost to possess the remains and control them. The spell is easily cast so that skeletons are common, but the spell is weak. The enchantment only allows skeletons a limited amount of strength and is broken once the skeleton is injured.



Wraith

Wraith

Wraiths are undead servants of the Dragonlord. They were once heroes who chose to join him and have been killed. Once one chooses to join the Dragonlord one must accept a talisman to be worn around the neck, which causes one to be his eternal slave--even after death. Wraiths are no longer as strong or powerful with magic as they once were. Little is left of their mind but a constant nightmare. The only spell they can cast is heal.

Wraiths, like ghosts, can never be completely destroyed without powerful magic. If a wraith is destroyed eventually enough time passes to regain enough energy to walk the earth once more--even if nothing was left of them.



Wraith Knight

Wraith Knight

Wraith knights are a more powerful variation of wraiths. They are stronger as they are what's left of a more powerful hero.



Wolf

Wolf

"Wolf" is actually slang for wolf-man. Wolves are townsfolk of Hauksness transformed into monsters by chants and rituals in the darkness performed by the Dragonlord's wizards. Their minds become wild and weakened, and their bodies strong. Some wolves are not fierce but are still forced into submission; their mind is easy to manipulate. Although with a strong enough will a wolf can resurface some of their original mind, that is temporary and difficult.



Wolflord

Wolflord

Wolflords are merely a stronger variation of wolves. They were once heroes who refused to join the Dragonlord, and in turn they were transformed into a wolf. Despite their weakened mind, wolflords retain the ability to cast stopspell.



Werewolf

Werewolf

The most powerful variation of wolves. Werewolves were great heroes who were usually either captured at Charlock Castle or refused to join the Dragonlord. Werewolves retain some of their fighting skill, but extra time is taken to be sure that little is left of their minds.



Wyvern

Wyvern

Giant enchanted birds with an ancestry of Dragons. Wyverns have mostly bird-like characteristics and fly, but have lizard-like bellies and occasional breathe fire. Wyverns are intelligent and some learn how to speak human tongues.



Magiwyvern

Magiwyvern

A more powerful variation of wyvern with much more frequent fire breath and the ability to cast sleep.



Starwyvern

Starwyvern

The most powerful variation of wyvern with frequent fire breath and the ability to cast healmore.



Knight

Knight

Knights are bandits, thieves, and mercenaries who rarely work for the Dragonlord, but for themselves instead. Knights are usually heroes who through the chaos of the Dragonlord's rule decided to take advantage of the Kingdom's weakened state to make a profit for themselves. Knights do not have a very high level and can only cast stopspell.



Axe Knight

Axe Knight

Often leaders of monster gangs, the axe knight is a more powerful variation of knight. They are more experienced and know how to cast stopspell and sleep.



Armored Knights

Armored Knights

The Dragonlord's personal elite guards. Armored knights were heroes who chose to join the Dragonlord and know how to cast sleep, stopspell, and healmore.



Demon Knight

Demon Knight

Demon knights are crafty evil spirits from the demon world who live on earth as a shadow. Their shadow forms refect their ability to injure mortals by attacking their shadow. Demon knights can cast hurt and sleep.

Demon Knights are one of the most invincible spirits as they are immune to all spells and can never be truly destroyed without powerful magic. Once you believe they are destroyed they slowly grow in the shadows and hide in the darkness deep beneath the earth to gain back their strength.



Golem

Golem

A giant made of earth. The golem was made by powerful sorcery by a magician in Cantlin to protect the city from invasion. This golem was not made the standard way of other golems and was granted resistance to magic. The golem is so powerful not even dragons have defeated him.



Goldman

Goldman

The most common golem made by the Dragonlord's wizards. Gold may not seem like an economical material to make golems out of, but it is much easier to get to hold together and animate than other materials. The sorcery of creating golems requires much less rare materials when out of gold.

Because less sorcery is used to animate and hold together the gold, Goldmen are held together with less force than other golems; when you fight gold golems they are injured easier.



Stoneman

Stoneman

Stonemen are the most powerful golems that are made by the Dragonlord's wizards. Stonemen are animated with more powerful magic than Cantlin's golem, but they are actually weaker in other areas.



Green Dragon

Green Dragon

Green dragons are the weakest variation of dragons. Dragons are giant fire-breathing horned lizards and are among the most ancient creatures and live hundreds to even thousands of years. Unlike popular belief, dragons are not evil by nature. It is the Dragonlord's ability to control dragons and guide them by his evil ways that has lead to all the power of his rule.



Blue Dragon

Blue Dragon

Blue dragons are a stronger variation of dragon than green dragons with more frequent fire breath and magic resistance.



Red Dragon

Red Dragon

Red dragons are the strongest and most intelligent variation of regular dragons with frequent fire breath, magic resistance, and the ability to cast sleep.



Dragonlord - Human Form

Dragonlord

The Dragonlord is a huge noble dragon with magic resistance, and the magical abilities to control dragons and polymorph into a person. The Dragonlord is very intelligent and is a powerful wizard able to cast hurtmore and healmore when in human form. The Dragonlord's fire breath has power only told in legends.

Dragonlord - True Self The Dragonlord decided to live with humans to better understand their ways and perhaps decide if they were to be his enemy. He made this decision long before the time of Erdrick. One day he explored a cave with some other people and was trapped by a cave-in. After he was saved he had amnesia and lived as a human in Alefgard. There he got married and had a child.

Eventually the Dragonlord's immortality and eternal youth became puzzling and forced him to live in the caves because people became suspicious and frightened. There in the caves the Dragonlord became very bitter and resentful of how mankind rejected him and tore him away from his family. There in the caves the Dragonlord discovered his natural talent to cast spells and he explored the depths of the earth.

One day when exploring a cave the Dragonlord discovered a red dragon and was surprised when instead of being eaten, the dragon bowed politely. There the Dragon reminded the Dragonlord who he was. Soon the Dragonlord would seek out the wizards who awaited the day monsters could once again roam Alefgard and unleash havoc.

The wizards advised the Dragonlord in his evil plans. The Dragonlord rounded up an army of dragons. Then he invaded Tantegel castle to steal the Ball of Light. In the chaos of Tantegel’s invasion a green dragon kidnapped Princess Gwaelin.

Without the Ball of Light, darkness engulfed Alefgard and monsters gained the confidence to leave the depths of the earth to wander Alefgard. Bands of monsters gathered to raid villages. A monster army assembled by an armored knight conquered Hauksness. The Dragonlord made a deal with the armored knight to be handed the prisoners of Hauksness. The Dragonlord’s wizards transformed the prisoners into wolves who became his servants.

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